Extends:
Modifiers:
Source code
SFItem.SFFlashlight%%
%function_comment% | float | Charge | ||
%function_comment% | Vector | EndTrace | ||
%function_comment% | Vector | HitLocation | ||
%function_comment% | Vector | HitNormal | ||
%function_comment% | Vector | NewHitLocation | ||
%function_comment% | FlashLightBeam | s | ||
%function_comment% | Vector | StartTrace | ||
%function_comment% | int | Status | ||
%function_comment% | float | TimeChange | ||
%function_comment% | Vector | X | ||
%function_comment% | Vector | Y | ||
%function_comment% | Vector | Z |
| Activate () | |||
| DeActivated | BeginState () | ||
| Activated | BeginState () | ||
| Activated | endstate () | ||
| Activated | Tick (float DeltaTime) | ||
| DeActivated | Timer () |
{
Charge=1100.000000
ItemDescription="Flashlight:\nAn illumination device. Has a limited power supply, but recharges automatically."
ItemIcon=Texture'SfResource1.Icons.FlashlightIco'
bIsActiveItem=True
bManualPickup=True
ItemName="Flashlight"
PlayerViewMesh=LodMesh'SFItem.SFFlashlight'
PickupViewMesh=LodMesh'SFItem.SFFlashlight'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
M_Activated=""
M_Selected=""
M_Deactivated=""
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'SFItem.SFFlashlight'
CollisionRadius=22.000000
CollisionHeight=4.000000
LightHue=145
LightSaturation=180
LightRadius=7
}